The pitches are over and the industry panel results are in, and we have been selected to continue past the first gate! Two games were selected, our game Vinyl and The Co-Signers, a two-player asymmetrical game where the players are infiltrating the Department of Education to reset all of the student debt in the nation. All of the games were heading in really interesting directions, and I hope the other two games, Rover Rescue and Ludology, continue in some form down the road.
The industry pitch went really well I think. I felt like most of the feedback (as we were given the feedback immediately in a sort of Q&A session) for the other games really focused on the negatives of the games, whether that be scope issues or just not finding it interesting. For Vinyl, the feedback seemed very focused on the positives, such as where we could go from here, how we could tweak some ideas we had, how we could monetize it, etc. Many on the panel wanted us to go mobile, and that will probably be a big discussion come Tuesday.
Right now we're in a bit of limbo. Instead of the people from the games being cut getting reassigned teams, the EP's are letting them decide for themselves, giving them until Tuesday to figure it out. So this weekend is a short break before heading back and re-evaluating, and possibly re-designing, our game.
So not a lot of news this week, just very important news. I'm mentally preparing myself for the coming tasks ahead and taking a short breather (and getting other class work done).
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