- Sherly Yunita
- Cody Hansen
- Saurabh Pendse
The game idea pitched to us was that of a game to help autistic youths learn conversation patterns and social queues. A few ideas were tossed around, but we initially decided on a conversation game, such as Phoenix Wright or the conversation portions of Mass Effect. However, after some thought and deliberation, we brainstormed some more and came up with a rudimentary AI that the player would "program" through answering and correcting the AI's answers. Here is the initial pitch (this time with slideshare and not a YouTube video):
The scrum didn't change a whole lot from the last group, but we did decide on a few things. First, we added a priority to each task. We also made tasks that were a little larger, so all of those one hour tasks that actually took 20 minutes would be weeded out. The biggest change was to make sprints for just two weeks, and to not actually create the second sprint until the first was over. This was mostly due to the plan of having and playing the digital prototype after our first week.
The entire idea of this new approach was to actually prototype multiple times and adjust the game until we hit on something that was fun. Most of us in this projects class, myself and my teams included, didn't actually get to prototype. We made cool, vertical slices of games that looked pretty and sold well to a potential client. And that was a good experience. But to be honest with myself, I love designing and I want to prototype. And I think a lot of other students have the same feeling. This time we're doing it differently. We made the plan to have a digital prototype done by the third Monday in the cycle, and we got it done. More on that playtest (and if it worked) next time.
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