Sunday, February 17, 2013

Pitch Pitch Pitch!

Since the last post, we've been working hard getting everything in the game that we wanted to present for the upcoming industry panel. Right now we're still figuring out a couple things, such as the pitch adjustment and the laser obstacle, but we're getting there.

I've been busy working on our pitch with my fellow co-producer, Brianne. We were treated with a little bit of a surprise this week when we learned we would be practicing our pitch twice next week (with an audience). The first will be this Tuesday with Bob, Roger, Mark, and Craig. On Thursday we'll be pitching to the Cohort 2 students. This should allow us a decent amount of time to get feedback, process it, and make the necessary changes to put our best foot forward for the third pitch, to the industry panel on Monday night.

Brianne started the pitch, using Prezi again (which, on an unrelated note, I have really grown to love their presentation software), and I've been working on getting the talking points down and figuring out how to best explain our game. Brianne and I are happy with our current thesis now, after hours of debate and refinement:

How does Flow enhance the synesthetic experience of music?

and our slogan, which captures the essence of what we're going for (and a little art style thrown in:


Overall, this week has been a little quiet. We've been busy, but mostly everything is going according to plan. The calm before the storm so to speak. Next week: the storm!

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